To understand why this matters, watch the video below. The first half shows off Standard AR, where all the virtual objects that populate the scene appear in front of everything else.
The big deal is in the second half, where Pikachu goes in front of some people, but behind others, giving the illusion that Pikachu is actually part of the scene, not on top of the scene.
Not sure how this was done, but this is a bit of a holy grail for AR, especially if the scene analysis and object “occlusion” can be done in real time. As is, this is a proof-of-concept, but that’s not nothing.
this will be super cool if they can get the tech up to the point of running between things, even moving ones like folks legs, and reacting to bumping or being bumped into
At first I thought this was silly, but then I realised the comedic value of watching people bump into things and being potentially hit by moving vehicles or other people, and getting injured and/or abused because they are AGAIN paying too much attention to the tiny screen in their hand, than the world around them. Sheer genius.
Don’t forget that there are a concerning number of children on your lawn.
Cool, but they should get tracking working first… that thing was sliding all over the place.