The wonder of image tracking in ARKit 2

Last week, we shared this example of image tracking using ARKit 2. Here’s another one:

https://twitter.com/nathangitter/status/1008397365018005504

Wonderful. I get that, perhaps, our AR future will be seen through glasses. But examples like these are useful even seen through the lens of your iPhone. To me, a relatively short AR transaction works just fine on an iPhone. And I do agree that a more immersive experience will require glasses or (way in the future) connected contact lenses.



3 thoughts on “The wonder of image tracking in ARKit 2”

  1. This definitely portends of Apple’s own AR glasses.

    I wouldn’t put it past Sir Jony’s team to come up with something aesthetic and compelling.

  2. Anyone who thinks that AR isn’t going to be absolutely huge has no imagination. And that would be okay, if those same people didn’t also talk smack about AR demos and how there aren’t any killer apps.

    If you don’t see at least some of the potential that this demo portends, I feel sorry for you. As just one example, imagine how this could literally change the world of a vision-impaired person once the app is trained for a large number of items/places.

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