FreeCodeCamp:
How can we generate a uniform sequence of random numbers? The randomness so beautifully and abundantly generated by nature has not always been easy to extract and quantify. The oldest known dice (4-sided) were discovered in a 24th century B.C. tomb in the Middle East. More recently, around 1100 B.C. in China, turtle shells were heated with a poker until they cracked at random, and a fortune teller would interpret the cracks. Centuries after that, I Ching hexagrams for fortunetelling were generated with 49 yarrow stalks laid out on a table and divided several times, with results similar to performing coin tosses.
But by the mid-1940s, the modern world demanded a lot more random numbers than dice or yarrow stalks could offer.
This is another of those articles I love – ones that turn out a lot more interesting than they have a right to be.
Funny, I was just trawling through Getty Images today (have to download at least another 170 images before the end of April or I lose my credit!) and I came across a pair of dice carved from bone dating to around2nd Century BC Rome. Gotta wonder what they were betting on.
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