Super Mario Run arrives in the App Store

A new kind of Mario game that you can play with one hand. In this game, Mario constantly moves forward through the courses while you use a variety of jumps to navigate. Mario will behave differently depending on the timing of your taps, so it’s up to you to show off particularly smooth moves, gather coins, and reach the goal.

Have fun.



3 thoughts on “Super Mario Run arrives in the App Store”

  1. I’ve just downloaded it. I was already skeptical, considering the always online requirement and the fact that the in-app purchase precludes family sharing.

    My first launch impression isn’t doing much to improve my opinion. Right after the title screen, you’re prompted to select your “Country or Region”, with a very long list. It takes about 10 swipes to get to United States, which for better or for worse, is where a large percentage of players are going to be located. The developers should know they can use NSLocal to get this information, without bugging the player.

    Then, you’re prompted to link to your Nintendo Account. Fortunately, you can skip this, and do it later. Okay, now it’s time to “agree to the user agreement and privacy policy.” Awkward wording aside, this is yet another bad first impression. I just want to play the darn game!

    Fine, I agree. Oh, now I have to pick a nickname. Lucky me, my name was available, first try.

    Looks like I can finally play. After the mandatory Nintendo cut scenes, of course. If there’s a way to skip them, I haven’t found it yet.

    Maybe these seem like trivial complaints, but most games on iOS let you just jump right in, without the legal mumbo jumbo and other obstacles to having a good time.

  2. The game is “free” and the $9.99 comes in a non-family-shareable IAP. While this may be a fine game, between me and my kids, I won’t be paying $40 for an iOS game, so I guess I’ll just be enjoying the free levels and that’s about it.

  3. Amazingly bad first impressions… And within 5 minutes i got somwhere where my only option was to buy something. I’m not against paying for nice things, but this is just so messed up.
    There is no quick and easy launch and play.
    I gues Nintendo/Mario fans will deal with this, but this format might struggle to reach new audiences.

Leave a Reply

Your email address will not be published. Required fields are marked *