It’s time for gamers to pay attention to Apple’s hardware again

Matthew Bolton, writing for TechRadar, pulled together a fascinating look at both the current state of the Mac as a gaming machine, and the history of the Mac’s evolution in that space.

Just one tiny slice from the article:

It’s hard for a lot of gamers to remember now, but there was a time when the Mac was fertile ground for great games.

Maxis brought the dozens of Sim-something games it did every month to Mac; Bungie grew big as a Mac-exclusive developer, getting to the point where it announced Halo for Mac and Windows (before being promptly snapped up by Microsoft); and Myst, one of the biggest games of all time, was built in the Mac’s ‘make your own app!’ programming tool HyperCard before being ported to every electronic platform with a screen.

If you are at all interested in Mac gaming, this is worth the read.



2 thoughts on “It’s time for gamers to pay attention to Apple’s hardware again”

  1. it might help them if they could get more console games into the system. Disney Infinity is cool and all but when you have Steam games, the Lego games, Nintendo etc still out it hard to get ‘real gamers’ to care. Nostalgia freaks might be lured if they could resurrect some of the old fare like Oregon Trail, King’s Quest etc

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