Apple:
The moment you use iPhone 6s, you know you’ve never felt anything like it. With just a single press, 3D Touch lets you do more than ever before. Live Photos bring your memories to life in a powerfully vivid way. And that’s just the beginning. Take a deeper look at iPhone 6s, and you’ll find innovation on every level.
The Financial Times asked this morning, before the Apple Event had even started, “Is Apple running out of innovation for the iPhone?” I think that question has been answered. Plus, the new installment plans are going to put iPhones in the hands of even more people.
Going to try really hard to find something to complain about
about the only thing I can come up with is that 16 GB seems like a pitiful starting point in 2015.
“Is Apple running out of innovation for the iPhone?”
In the hands of tiny minds (FT, NYT, Microsoft, Samsung, et al.), the answer is indubitably, yes!
I rather enjoy watching Apple operate on a completely superior level to everyone else.
I am sure I am overthinking this bit, but 3D Touch in a small way skews something beautiful about the iPhone’s UI since iOS 7. When Apple released iOS 7, there was this emphasis on consistency in the virtual space. Layers of content and controls made sense, and moving about the interface felt like it made a little more sense than before.
I don’t want to overstate it, it’s not like iOS 6 was a mess and I got lost in it. It’s that iOS 7 seemed to click everything into an appropriate arrangement. A small thing, but a beautiful one that I experience subconsciously every time I use my phone.
Now comes 3D Touch, and within its own universe it too has a wonderful consistency. Peek and pop. Simple. They mean the same thing, generally, app to app (assuming app makers don’t screw it up), and it makes sense. Peek to look in, pop to dive deeper.
But it is a physical metaphor. Just like with the camera shutter button: it’s down, and then further down. It’s a tiny bit disconcerting that some apps lack “peek” and go directly to “pop”. If “peek” is closer to the surface, then how do I skip it? Can I go directly to “pop” by pressing hard right off the bat? I’m confident these questions were anticipated by the UI designers, so I can put those on the shelf for a bit.
It’s a little more disconcerting (though still only a little) that peek and pop have a virtual physicality (up-down-downer) and the layered UI also has a virtual physicality (front-behind) but that those two physicalities do not match up. I’m not peeking to interact with the top layer and popping to interact with the bottom layer. I’ve been given a second universe to keep track of.
Perhaps these two kind of merge together and with some use I’ll see that this isn’t really an issue. I don’t REALLY think it’s an “issue” in that it’s probably something that won’t occur to most users. But it feels like a very pleasant symmetry that has been bumped slightly askew.
entry level isn’t for everyone. probably none of us here. but my dad? rocking the 16gb.
yes, of course. peek is a light press. if you do a normal press it doesnt fire the peek event.
Want to make sure I understand correctly: you’re referring to what I’m calling a “deep press” (pop) as “normal press?” So if an on-screen item has a peek and a pop, then light press==peek and normal press (what I’m calling a deep press)==pop…and if the on-screen item only has pop and no peek, then I can go directly to a normal press (deep press)==pop?