“I made a statement in the conference along the lines of, ‘we’ll have microtransactions in our games,'” Jorgensen explained. “And the community read that to be ‘all games.’ And that’s really not true.”
He did concede that all mobile games were likely to have microtransactions built into them due to the free-to-play focus. He pointed to the recently released Real Racing 3 as an example of the company’s strategy on this front.
OK, that helps. Only EA’s mobile games will suck donkey balls from here on out. Got it.
Hopefully they won’t start doing this with console games…
So this is the result of all that Nexon/EA buyout talk last year.
This sucks because I hate freemium. However, the rest of the market seems to disagree with me. Freemium tends to make more money because we’re unwilling to pay $10 for a game. I was.
I don’t think Freemium itself is a bad thing. It is the implementation of it that matters. Too much and it looks like the user is being taken for a ride, but done right then the user benefits from a higher quality game at a lower price, still with the ability to enjoy the game without spending any cash. I’m not convinced EA see it like this though.
Eh, EA makes crap games anyway. This whole thing is just another excuse not to support them.
“List of mobile game studios to avoid like the plague:
Electronic Arts (they will nickel-and-dime the shit out of you)
…”
That’s some nice company you’ve got there EA.
Peter, based on that statement I assume you haven’t actually played Real Racing 3. Because if you had, you’d know that it is totally playable for free (I’m just over 40% complete without spending anything) and is also a good game, receiving decent 7+/10 scores from most sites I’ve seen.
Yeah – if RR3 cost 10 or 15 Dollars, Electronic Arts would be 10 or 15$ richer by now and i’d be playing the game all the time.
But with this freemium model… i play it if i am bored and have nothing better to do – and before i will pay just a single dollar for some ingame stuff, i’ll stop playing, because i don’t want to throw money into that bottomless pit.
You’re right. Why is it that large studios can’t take a hint from smaller ones?