iOS game developers talk about their troubles

Chris Buffa for Industrygamers.com:

“The biggest mistake a developer can make when starting iOS development is to expect he or she will reach a hundred thousand users just because there are millions of iPhone users. Reaching the 100k milestone is hard as hell.”

There is a lot in this feature worth reading – developers talk about the problems they face with third-party publishers, issues with overambitious game design, and some of the problems associated with PR, such as dealing with shady sites that charge for reviews.



One thought on “iOS game developers talk about their troubles”

  1. Very interesting. Although they never actually pointed out that in 2008 there were a lot less apps so it was crazy easier to stand out. Now there are hundreds of thousands which makes putting in the time with websites, twitter etc very important. 

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