∞ Apple makes $30 million from Lion in one day with little distribution costs

With previous releases of Mac OS, Apple had to stop development about a month before it was supposed to ship, so disks could be manufactured. After manufacturing, disks had to be shipped to stores and other retail outlets, which costs quite a bit of money when you add it all up. Yesterday, they released Lion on the Mac App Store and paid whatever distribution it costs to have it downloaded. That’s it. $29.99 x 1 million sold.

No damn wonder Apple can pull in a $7 billion profit in one quarter. Good on you Apple.



0 thoughts on “∞ Apple makes $30 million from Lion in one day with little distribution costs”

  1. With Apple’s cash reserves and income $30M is no more than a rounding error. But with the new distribution method they’re rounding up instead of rounding down. 🙂

  2. not pure profit, however, given development and infrastructure costs. that said, I expect the profit level is still pretty substantial. how much does it cost to develop, maintain, and mature a computer operating system?

  3. I see where you’re going with this…but the headline is a tad bit disingenuous, no?

    Bandwidth, datacenters, server infrastructure, support crew don’t have any marginal cost? That’s amazing. Let me call up my ISP and demand a discount.

  4. Of course there are costs, but presumably they are far less than to distribute to all sales outlets across the world. Not to mention, they don’t have to sell at a discount to their authorized resellers, which of course helps them price at 29.99

  5. not many if like me-are still waiting for my up to date code. I sent it in about 12:00 the day it was released.

  6. NOT TRUE.

    1 million downloads does NOT = 1 million sold.

    I bought 1 copy of Lion and downloaded it twice–once for my mac pro and second for my macbook. I bet many others did too. 

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