The first Unreal Engine-powered game for iOS, Infinity Blade, has sold at least 274,000 copies in its first five days on sale, according to recent player counts on Game Center. At $6 a copy that’s a $1.64 net for the publisher, and a new record, according to Gamesindustry.biz.
“This trumps the previous record for fastest-grossing App, held by the Chillingo-published title Cut The Rope, which turned over $1 million in its first ten days. However, the $0.99 title also boasted one million downloads over the same period.”
Epic’s Infinity Blade turns over $1.6m in 5 days [Gamesindustry.biz]
I haven’t played it yet, but I’m definitely planning to.
I love that it’s this successful. Firstly because it’s not a $0.99 game and people still bought it.
Secondly I’d think a lot of ‘serious’ gamers are re-evaluating their position towards iOS as a gaming platform.
Sure, the game is a round-based fighting game, but the graphics are impressive.
As for “Cut the Rope”; I want a way to shove more money down the devs throat for this game. The enjoyment it gave me is completely undervalued by its price.