Fantastic trailer for Pixar’s “Lightyear”. Was expecting a Toy Story look and feel. Very different than that. It’s about the fictional astronaut who inspired the Buzz Lightyear toy.
Also, Buzz is voiced by Captain America, Chris Evans. Coming June 17th.
For years, Apple has had thousands of software and hardware engineers working on an AR and VR device. The first iteration of this project is believed to be a standalone headset, featuring high-resolution displays and M1 Pro comparable performance.
We are now seeing more references to ‘realityOS’, the operating system that the headset will run, leak out in Apple open source code, as the hardware gets closer … to being a reality.
First things first, accident or not, have to acknowledge Benjamin’s pun game there at the end. My brain automatically substituted this link when I saw the ellipsis at the end of the second para.
Back to reality:
Excited to see Apple’s AR/VR device tip-toeing closer to announcement. Will the first generation focus on Augmented Reality, as opposed to Virtual Reality or Mixed Reality? That seems to be the thinking in the rumor mill. Completely different set of applications. Can’t imagine Apple will eventually play in all three spaces. Massive application potential in each.
Imagine having adjustable lenses for your glasses, able to zoom in on something that would normally be beyond your range of vision, for example.
Or switching between far view and detailed close up view, sort of like bifocals or progressive lenses, but with a full field of view and the ability to change on command. Need to read a far away street sign? No problem. Thread a needle? No problem. Same lenses, just a Siri command away.
Might we get a hint of what’s coming in June’s WWDC? Just four months away.
Apple today announced plans to introduce Tap to Pay on iPhone. The new capability will empower millions of merchants across the US, from small businesses to large retailers, to use their iPhone to seamlessly and securely accept Apple Pay, contactless credit and debit cards, and other digital wallets through a simple tap to their iPhone — no additional hardware or payment terminal needed. Tap to Pay on iPhone will be available for payment platforms and app developers to integrate into their iOS apps and offer as a payment option to their business customers. Stripe will be the first payment platform to offer Tap to Pay on iPhone to their business customers, including the Shopify Point of Sale app this spring. Additional payment platforms and apps will follow later this year.
And:
Once Tap to Pay on iPhone becomes available, merchants will be able to unlock contactless payment acceptance through a supporting iOS app on an iPhone XS or later device
And:
Tap to Pay on iPhone will be available to participating payment platforms and their app developer partners to leverage in their software developer kits (SDKs) in an upcoming iOS software beta.
Coming later this year to a future release of iOS and a partner-enabled iOS app.
It’s time for our annual look back on Apple’s performance during the past year, as seen through the eyes of writers, editors, developers, podcasters, and other people who spend an awful lot of time thinking about Apple.
This is the seventh year that I’ve presented this survey to a hand-selected group. They were prompted with 12 different Apple-related subjects, and asked to rate them on a scale from 1 to 5 and optionally provide text commentary per category.
Look forward to this every year. Great read, interesting takes. Happy to take part in this.