Games

Everything you ever wanted to know about curling

OK, maybe not everything, but I did find this a helpful intro to the sport. I’m not sure why, but curling has become my second favorite Olympic sport to watch (behind hockey, of course, and just ahead of the strangely exciting biathlon).

Flappy Bird no longer available on the App Store

Yesterday, we posted about developer Dong Nguyen’s intent to take the wildly successful app Flappy Bird down from the App Store, tweeting:

I am sorry ‘Flappy Bird’ users, 22 hours from now, I will take ‘Flappy Bird’ down. I cannot take this anymore.

Seems Nguyen followed through on his promise. Flappy Bird is gone.

Nintendo President digs in heels, teases health strategy

Nintendo President Satoru Iwata had a pre-scheduled strategy briefing to announce the companies planned direction. As expected, Iwata stuck to his guns, saying that Nintendo would continue on its path to make console and hand-held consoles and games. He did address the issue of porting hits like Zelda and Super Mario to mobile devices.

Nintendo heads for third consecutive annual loss as Wii U flops

To me, it all comes down to this:

Pressure will likely mount on the architect of the Wii success in 2006 to step aside or shift course to focus on making money from “Super Mario” and other software titles. Nintendo so far has refused to allow its games to be played on machines built by competitors or on tablets or other mobile devices that are used by gamers.

The pressure is building. Nintendo needs to either reinvent themselves entirely, shrink to focus on their handheld success, and/or start licensing franchise brands like Zelda and Mario to Microsoft or Sony.

China reverses game console ban

China implemented the video game ban in 2000. This, potentially, is a huge opportunity for the game industry.

Harassment of women gamers

The gaming world is a cesspit of maladjusted, comically aggressive, emotionally (and maybe actually) adolescent males who have a deep fear and distrust of women. The problematic gamers are, naturally, almost exclusively male – and no doubt skew towards the young side. No-one’s surprised by that. I’m not surprised.

I’m with Matt.

Primary: A Match 3 game for artists to mix primary colors

Unlike other match 3 games that just match, at Primary University, you’ll learn to mix primary colors (Red, Blue and Yellow) to create secondary colors (Green, Orange and Purple) to make matches, create power-ups and solve puzzles.

People will have fun with this, no doubt. It’s made for iPhone and iPad.

Interview with Tomb Raider composer Nathan McCree

But, for those who are unfamiliar, Nathan created the iconic music for the very first three Tomb Raider games. If ever you heard the music when you picked up a secret, or was facing against a T-Rex, he created them.

Could this be the last wave of consoles?

This article from MIT Technology Review argues that the near-simultaneous release of the PlayStation 4 and Xbox One may mark the last wave of consoles, at least as we know them. Not so sure I agree with that, but the article makes some interesting points. Though this generation of consoles is clearly superior to the ones they replace, the technological leap is clearly much smaller than the previous one. In addition, the gaming market has become fragmented, with smartphone and tablet gaming grabbing a significant and, depending how you calculate things, perhaps majority slice of the pie.

Downloadable games such as Angry Birds and Minecraft, which play on mobile phones and basic PCs, now constitute a major part of the industry (in April this year, Angry Birds developer Rovio estimated that its games have been downloaded 1.7 billion times, while in 2012, Minecraft earned its independent creator, Markus Persson, more than $100 million).

There’s no question that franchises like Call of Duty are still selling big. The argument is that the value perception of each new console release is declining and the number of consoles sold is declining accordingly.

Each new iteration of hardware brings a historical downward trend in console sales. Sony’s wildly successful PlayStation 2 sold 150 million consoles. Its successor sold 80 million. It appears that Sony and Microsoft both lose a lot of money on these devices. For these reasons, some people think this new generation of console hardware (including Nintendo’s beleaguered Wii-U, which has failed to capture consumers’ imaginations) may be the last.

For consumers, the decline in consoles is not only a symptom of broader choice (in the 1990s, consoles and PCs were the only way to play complex screen games) but also one of diminishing returns. Martin Hollis, designer of the seminal Nintendo 64 movie tie-in Goldeneye 007, told me: “With each iteration, the multiple of increased power matters less. Looking back, PlayStation 2 was a huge leap from PlayStation. But PlayStation 3 was a much smaller leap. Each time we climb a curve of diminishing returns.” Hollis, like many others, believes that most people who only casually play video games will remain unconvinced by the difference between the new versions of the consoles and the previous ones.

From a gaming point of view, smartphones, tablets, cloud solutions (like Steam and Gaikai) and consoles are all converging. Just as iOS and Android emerged as the last OS standing in the great smartphone dust-up, I suspect there will be just a few players left standing once the gaming chaos resolves itself.

John Carmack leaves id Software

Carmack co-founded id Software in the early 90s. His work at the studio led to the creation of the Doom and Quake franchises, which helped shape the industry as we know it today.

So much respect for John and what he’s accomplished.

The birth of Xbox Live

This evening, massive numbers of Xbox One consoles will arrive on gamers’ doorsteps. At midnight, many more gamers will queue in stores to get their hands on one. Seems an appropriate time to post this story about how Xbox Live came to be.

I will warn you. This story contains graphic Microsoftness. And it takes place, apparently, in a world where Apple does not exist. All that aside, if you are an Xbox fan, you’ll enjoy this.

Polygon’s review of Moga Ace iOS 7 game controller

Fascinating review offers insight into the design tradeoffs involved in being first to market with a new technology.

Jason Biheller, the director of gaming innovations at PowerA, admitted that some of the issues with the controller’s feel may have been due to a number of restrictions. “It wasn’t an easy project,” he said in a phone interview. “I’m not blaming this on timing, but we did have a limited amount of time to get this done, and because the phone had to sit in the middle, it was very difficult. I guess you lose a little stability by having the phone in the center of the controller, because you’ve got moving parts and some mechanical designs moving back and forth. So you lose some of that solid feel you get with the Vita.”

I see three obvious alternatives to game controller design. First is the sandwich, the approach taken by Moga and Logitech (with their PowerShell controller), with the controller built to sandwich the iOS device between the two sides of the controller. This seems to be the most efficient approach if you want to take the controller with you, but has the mechanical disadvantage of having two points of wiggle weakness or flex, where the controller connects to the iOS device.

The second alternative is the top-heavy approach used for most Android controllers, where the device is held in place on top of the controller. This approach is unwieldy but necessary, due to the large number of Android form factors.

The third approach, is the satellite design used by consoles, where the controller is a single, solid, piece and plugs into the device via a cable. The upsides are solid controller feel and compatibility with multiple form factors (iPad and iPhone, for example), while the down side is the clumsiness of play while on the move.

It’s early days and I’m sure there’ll be lots of design innovation to come.

The things that make the Xbox One different

Adam Najberg shares his initial thoughts on the Xbox One. If you are planning on buying an Xbox One or have one on preorder, this is well worth a read. More importantly, I think anyone involved in the gaming space, especially on the hardware side, might take a look as well. There are lessons to be learned.

Apart from a dearth of titles — the Xbox One is launching with 23 games — my main beef with the Xbox One is that games take longer than I want to download, because of their large size and my relatively slow 30 Mbps Internet connection.

Thankfully, games let you start playing well before they’re fully downloaded, and keep downloading in the background until they’re done. And there aren’t enough games that allow you to skip over cinematic scenes. I’m hoping developers and publishers get less self-impressed and let us get to the gameplay faster as fascination with the new consoles’ capabilities diminishes.

One quibble. I get that 30 Mbps is not the fastest connection available, but I would hardly qualify it as relatively slow. Not picking on the author, just making the point that if an experience is a problem at 30 Mbps, it’s a problem for a large slice of your audience.

After laying hands on both consoles, though, I can see where Microsoft and Sony have diverging views of the future and what role your living room will play in it.

Sony has coalesced around the gaming community, trying to grab gamers in an even tighter embrace than ever before.

Microsoft is looking to breed total dependence for games, social media, communications and entertainment through one device. The hope is that gamers who cut their teeth on the Xbox 360 will still gravitate toward the Xbox One and its enhanced multiplayer gaming. Now, though, there’s a whole new, younger and more-easily-distracted generation of gamers coming online, the kids with their smartphones or iPad Minis in their lap as they play, chatting, listening to music or watching a video. With Xbox One, Microsoft is hoping to move their second screen onto the first screen.

It’ll be interesting to watch all this play out. To me, this Microsoft and Sony, burning their powder trying to fine tune their console-based living room experience while Nintendo frets on the sidelines and Apple and Google plot their longer view. Such fun.

The PS4 is about to make one giant leap forward

Watch this demo. Ignore the silliness and focus on the quality and content of the demo. To me, this is a huge step forward in bringing forward thinking technologies from the lab and niche apps into the mainstream. The interesting stuff comes in at about 1:20. The app is called Playroom and is built-in to the PS4. The down side is that it requires the PS4 camera (a $60 add-on).

The cynics among you will dismiss this as a ploy to sell the camera (the Xbox One equivalent is included in the box). Perhaps. But no matter the motive, this is still some mighty cool tech.

Hands on with the Xbox One, a living room of possibility

If Apple is going to make inroads into the console gaming space, this is an experience they will have to exceed. The Kinect voice recognition has gotten better than on the 360 (as you’d expect), and more solidly integrates with the OS.

Voice controls are now a system-level process that runs in the background while you’re using an app or game. You can call out, “Xbox, snap friends” while playing a game to bring up your friends list on the side of the screen, without even pausing. Then there are the handy app-specific shortcuts activated by voice commands. “Xbox, watch Comedy Central” let me jump straight to watching the channel even from another app, for instance.

This is certainly a step towards the magical computer/living room holy grail of integration. Just a step, since this is not a desktop experience. You won’t be editing documents or creating emails on your Xbox One. But definitely a solid step forward.

Aside from voice, the most significant system-level feature enabled by the Kinect is the ability of the Xbox One to log a user in automatically based only on their visuals. The first time you set up the system, it takes you through a 30-second process where you log in to your Microsoft account. Kinect then builds a personal profile it will associate with that account based on facial recognition but also the camera’s basic skeletal model of your body. This process forms a unique biometric ID that the Kinect uses to automatically identify a user, logging them in to Xbox Live and bringing up a personalized menu that includes their recent apps and favorite items.

Another step forward. Touch ID works well on a phone and is a solid security solution. But it is still an active solution (meaning you need to take an action to achieve your goal). The ability to walk up to your Xbox One and have it automatically log you in is a passive solution. Remains to be seen how secure this form of biometric profiling is, but not so sure security is as big a requirement in the living room, where you have more control over physical access than you do with your laptop or phone.

The process of unlocking your device based on some form of biometric has lots of room for improvement and is a real opportunity for the company that gets it right. There are keyless deadbolts for your front door that allow you to unlock your front door remotely via a Bluetooth signal from your phone. There’s an app that lets you knock on your phone to unlock your computer, also accomplished via Bluetooth (read the comments before you buy).

Point is, this is a wide-open, wildly innovative field. Apple has a real opportunity here. The living room is like the Wild West. Still untamed, still full of possibility.

Revolution 60: A game for iPad

Revolution 60 is a breakthrough game for iPad, using the strength of the touch interface to tell a short, intense story. It features gorgeous animations using the Unreal engine and has gameplay that is accessible to the casual iOS user. It is fully voice acted, starring anime legend Amanda Winn-Lee of Evangelion.

It’s amazing what developers are doing with games on the iPad. This doesn’t come out for a few months, but watch the video.

Apple’s stealth attack on the consoles

Kyle Richter paints a picture here, projecting Apple’s path to a seat at the console table.

Apple has sold roughly 700 Million iOS devices since the introduction of the original iPhone, in addition they have sold in excess of 13 Million Apple TVs. Compare that to the 78 Million (as of March 2013) PlayStation 3′s sold since it was released in 2006, and 78.2 Million Xbox 360′s sold from its release in 2005 through June 2013. It is no wonder that the iPod touch (and iPhone) is considered one of the world’s leading gaming platform, with roughly 9x the sales of traditional consoles. When looking at the number of available titles, Xbox 360 comes in with 958 games, PS3 with 793 available games, and iOS with an almost unbelievable 166,510 games. Yes, the average quality of an Xbox or Playstation game is higher than that of the average iOS game, but that is a trend that we as developers can change. The average Xbox game sells for $24.60, while the average Playstation 3 game sells for $28.92, once again the almost unbelievable number for average iOS game price is 76¢. So, Apple has significantly more devices, with an exponentially larger game selection, at a fraction of the cost. This is a good position to be starting from.

This is just the starting point. Read the whole thing. Agree or disagree, this is excellent food for thought.

Buying a PS4? Expect a 300 MB day-one patch

Sounds like a good number of features will require this patch from the get-go. Which means a real test of Sony’s servers on day one. And, I suspect, on Christmas Day.

Why Apple may win the gaming market

Apple is on the precipice of making real inroads into the gaming market. Certainly, there’s no question that there is a thriving iOS gaming market, but the vast majority of those are casual games at low price points. There are a number of compelling factors that might signal a real change in the balance of power between iOS and the consoles. Between SpriteKit and native iOS support for real gaming controllers, the only real barrier I see is a lack of storage space. Certainly not an issue on the Mac side, but how can a programmer access 50 Gb of cut scenes from an iPad or iPhone, even one connected to a TV. Wonder if some kind of network storage peripheral could solve this problem.

A bit heavy on conjecture, this is a good read nonetheless.

Transport Tycoon on iOS

31x Limited has announced the release of Transport Tycoon, the first mobile version of the classic PC game. The game’s been completely redesigned for the mobile experience, though it retains many of the classic elements that made Transport Tycoon such a beloved hit.

Good news for iOS gaming.

China change brings huge opportunities for Xbox One, PS4, and Apple

A single change made by China’s State Council will bring huge repercussions to the video game industry.

For the past 13 years, the sale of video game consoles was banned in China. China’s State Council has now decided that video game consoles can be sold across the entire country so long as the foreign companies establish sales and production operations in Shanghai’s new free trade zone.

The only caveat here is that PS4 and Xbox One may not see the benefits of the new market for a few years. The new policies will roll out over the course of the following three years. It’s still a savvy move on China’s part. Console manufacturers and game developers would love to leverage China’s population of 1.4 billion people as new customers, and China would love to get its new trade zone brimming with successful, modern businesses.

At the same time, Apple shifted their China iPhone release policy.

The iPhone 5 sold around five million units through the opening weekend, while the 5S and 5C sold around nine million units combined during its opening weekend, with the 5S significantly outselling the 5C. Did the addition of a new, somewhat gaudy gold color and an easily-bypassed fingerprint scanner really make four million sales worth of a difference? Perhaps, but the 5S (and 5C) was the first time Apple began selling iPhones in China on release day, rather than after a long delay.

Editorial aside, the point is worth noting that China is opening up their markets and Apple was quick to take advantage of that fact. This is a huge change to the tech sector and, I think, just the tip of the iceberg.

Woz and Bushnell share the stage at C2SV conference

One of the founders of Apple and the man who brought video gaming to the masses, together onstage for the first time (at least as far back as they can remember).

They covered a lot during an hourlong conversation before a packed room at the San Jose McEnery Convention Center on Friday afternoon, from Steve Jobs and data encryption to the early days of Silicon Valley and the future of robots and computing as machines get smarter and smarter. But the sense you got from both of these valley pioneers is that, for the most part, they had a lot of fun building the future and the idea of having fun still figures into their decisions.

A lot has been written about Steve Jobs and Woz’s roles in building Breakout for Atari. But this is the first time Woz and Bushnell have told that story together.

Both Bushnell and Woz said they never really saw the negative, blustery Jobs that people talk about, though they heard about it. Woz did tell an amusing story about developing the game “Breakout” for Atari on Jobs’ suggestion. He jumped at the chance to create a single-player version of Atari’s popular “Pong” for Bushnell. “Then he said you have to do it in four days,” Woz recalled.

Bushnell laughed at the comment. “I didn’t tell Jobs four days,” he said.

Woz said he was pretty sure that Jobs was trying to buy into a farm in Oregon and needed the money to do so in four days, so he set Wozniak on that insane schedule (a deadline Woz hit, by the way).

Cool stuff.

Grand Theft Auto V generates $1B in three days

One billion dollars in 3 days. Wow. For comparison, it took Call of Duty: Modern Warfare 3 16 days to hit $1B, back in January 2012. Then Call of Duty: Black Ops 2 hit $1B in 15 days this past December. 3 days is astonishing.

Grand Theft Auto has been keeping Take-Two afloat during the down times, as the series has an extremely long tail (the volume of sales over time following release). Not only does a new release spike revenues, but it also incentivizes gamers to investigate the back catalog (sometimes spurring purchases of already owned games on new platforms). GTA V will be even more significant should the title see staggered releases on PC and next-generation platforms (as I suspect it will). At this point, Call of Duty is going to have a nearly impossible time beating GTA’s sales this year, ending a four-year streak.

With numbers like these, it is no wonder that Apple has added support for game controllers into iOS 7. Will game controller support be the force that erodes the chasm between iOS devices and traditional consoles like the Xbox and PlayStation? Time will tell.

Plants vs. Zombies hits 25 million downloads without Android

I found several things interesting about this story.

First, 25 million downloads is a huge number, but given the incredible popularity of Plants vs. Zombies, and the fact that the franchise was purchased by Electronic Arts, that number is not that surprising. What is surprising to me is the fact that that number reflects pure iOS downloads. The game has not yet been released on Android. The original Plants vs Zombies was released on iOS in February 2010, and on Android more than a year later, in May 2011.

I also found the tone of this article amusing.

Without the help of Android, the number one mobile OS in the world with millions of devices activated daily, the extremely popular Plants vs Zombies 2 is still doing great. While we all know these numbers would be substantially higher with a simultaneous release, the developers from PopCap games are already celebrating nearly 25 million downloads.

This is an Android blog, fair enough. But is an article pointing out that one of the biggest mobile games of all time is not yet released on your platform the appropriate place to hammer home the phrase “the number one mobile OS in the world”? Silly rabbit.

The making of Missile Command

Polygon examines the making of Atari’s Missile Command, the classic coin-op game where you protect cities from hot nuclear death.