Blizzard has revealed plans to release a free to play collectible card game for Mac, PC and iPad.
Another World/Out of This World 20th Anniversary Edition
Looking for some retro gaming fun on your Mac this weekend? Another World 20th Anniversary Edition – a new remake of a classic game originally made for the Amiga – is available for $10.
What’s Twitter like for a new user?
Matthew Panzarino decided to start over with Twitter, to get a sense of what the experience is like for a new user.
‘Adria Richards, PyCon and how we all lost’
Adria Richards is at the center of an Internet firestorm for her handling of an uncomfortable situation at PyCon. Amanda Blum chimes in with her own thoughts.
“Apple says it gets 75% of its power from renewable energy”
Apple says most of the energy used to power its corporate facilities worldwide come from renewable sources like solar, wind, hydro and geothermal.
Mark Morford’s Apothecary
A new app features the content of Mark Morford, the San Francisco Chronicle columnist and culture critic.
Pay for beta software with Steam’s “Early Access”
Steam is now offering players the chance to beta test games if they’re willing to pony up first.
New OS X Trojan installs adware in your browser
A new Trojan seemingly focused on OS X installs software that shows ads in your Web browser.
BioShock Infinite headed to Mac
Aspyr is working on a Mac version of BioShock Infinite, which it plans to release this summer.
PDFpen 6
Smile’s PDFpen 6 is now available, with Word export and other new features.
Ultima creator: “Most game designers really just suck”
Ultima’s creator contends that most game designers suck because they’re no good at anything else.
Sapphire announces AMD-based Mac Pro video card
Sapphire Technology is offering a new Radeon graphics card for the Mac Pro, for $480.
iOS 6.1.3 fixes passcode bypass bug, improves Maps in Japan
iOS 6.1.3 is available, with an important security update and improvements to the Maps app in Japan.
‘The price of free’
Michael Jurewitz has some wise words for developers scratching their heads about “revenue models.”
SimCity sells 1.1M copies in two weeks
Despite its problems, the new SimCity game has moved more than 1.1 million copies since its release earlier this month.
AT&T offers Mobile Share packages for heavy data users
AT&T has added higher data caps to its Mobile Share plans for people that can afford the privilege.
Attack on Apple raises questions about Chinese media outlets
A coordinated attack on Apple on social media networks after a critical piece ran on state television is contributing to mistrust and skepticism of media by Chinese social media users.
Grape Zit Pop and Grassturbation
Clorox’s ads for its Clorox 2 detergent show us that there’s some ad folks there that have really sick senses of humor. Or maybe we’re the perverts.
EA: Offline SimCity “didn’t fit with our vision”
EA admits that SimCity could have an offline mode, but said that wasn’t their vision for the game.
How to legalize phone unlocking
There’s momentum to overturn an American law that prevents consumers from legally unlocking cell phones. A legal expert explains the best way to do it.
SimCity modder disputes EA’s claims the game needs to be online
SimCity’s modder explains what he’s learned about how the game works, and suggests that EA isn’t being honest with customers.
Feedly adds 500K + users since Google Reader announcement
Feedly has added more than half a million new users since Google announced plans to stop supporting Reader last week.
iPhone vs. Galaxy sales
Philip Elmer Dewitt offers a chart that shows Apple’s iPhone sales against Samsung’s Galaxy sales. The Galaxy has outsold the iPhone only once in ten quarters.
Thrillist: 45 percent of our revenue comes from iPhone app
Thrillist’s CEO says 45 percent of their revenue is being generated from customers using their iPhone app. Not bad for a $40 million/year company.
More stupid bullshit from the Wall Street Journal
Yet another Apple attack piece on the Journal. I’m sensing a trend.
Bitsplitting
Daniel Jalkut of Red Sweater Software has launched a new podcast; the inaugural episode features an interview with developer and Çingleton Symposium promoter Guy English.
Browett ‘just didn’t fit’ at Apple
Former (and brief) head of retail for Apple John Browett says he was “rejected for fit rather than competency” by Apple.
Warby Parker co-founder tries to duplicate success with shaving
In a post obviously not written by Jim, we direct your attention to a story about Warby Parker’s co-founder’s new venture: shaving products.
Digg: We’re building a reader
Digg has announced that making a new reader is at the top of its priority list now that Google is shutting down its own Reader product.
Nvidia: PS4 development wasn’t worth the small paycheck
Nvidia says that developing hardware for Sony’s PS4 wasn’t worth what Sony was willing to pay them.