Rare interview with Mario and Zelda creator, Nintendo’s Shigeru Miyamoto

The New Yorker:

In 1977, Shigeru Miyamoto joined Nintendo, a company then known for selling toys, playing cards, and trivial novelties. Miyamoto was twenty-four, fresh out of art school. His employer, inspired by the success of a California company named Atari, was hoping to expand into video games. Miyamoto began tinkering with a story about a carpenter, a damsel in distress, and a giant ape. The result, Donkey Kong, débuted in 1981. Four years later, Miyamoto had turned the carpenter into a plumber; Mario, and the Super Mario Bros. franchise, had arrived. But Miyamoto wanted more. Tired of linear, side-scrolling mechanics, he yearned to conjure the open world and carefree adventures of his childhood in Sonobe, a town just west of Kyoto. In 1986, Nintendo released The Legend of Zelda.

And:

Miyamoto turned sixty-eight in November. He’s been linked to Walt Disney since the early days of his career, and those comparisons are set to continue; Miyamoto is currently overseeing the design and installation of Super Nintendo World, a half-billion-dollar theme park at Universal Studios in Osaka.

There are allegedly plans to bring a Super Nintendo World to Hollywood, Orlando, and Singapore, too.

A few days after Miyamoto’s birthday, I had a rare chance to speak to him at length, over Zoom—and he was willing to show more of the man behind the mascot than expected. In doing so, he revealed how deeply he has considered the discipline of game design and how much he has tried to move it forward. Our conversation has been edited for length and clarity.

If you are a Nintendo fan, take some time to read the interview. Miyamoto rarely speaks publicly. Great read.