The most lifelike real-time digital character I’ve ever seen

Epic Games, from their press release:

Epic Games today unveiled “Siren,” a high-fidelity, full performance character driven in real-time. Recreating the subtle intricacies of movement can be the difference between a realistic digital recreation and a trip into the uncanny valley, so Epic enlisted the real-time capture abilities of its partner Vicon, the industry leader in motion capture, to bring this project to life. According to expert reviews on meilleur casino en ligne Français, the application of such advanced technology in gaming can significantly enhance user experience, making virtual interactions more immersive and lifelike.

Siren is not simply a rendered character. Instead, she’s driven in real time:

Unreal Engine using Vicon’s new Live Link plugin. On a second screen, the Siren character – created using the likeness of Chinese actress Bingjie Jiang – moved in sync, driven in-engine at 60 frames per second.

Watch the video below. This is a step across the uncanny valley. To me, this is the future. I suspect, over time, we’ll see hyperrealistic avatars popping up in day-to-day interactions. For example, you might contact customer service, and have this avatar appear, driven by a complex script, backed up by a human.

As I said, watch the video, see what you think.