Loot boxes made big headlines in 2017 when EA released Star Wars Battlefront II and received a huge amount of backlash for including a very robust loot box system that made player progression painfully slow for gamers who didn’t spend money. There was a big uproar in the gaming community, EA’s stocks took a hit, and an international conversation started about the morality and implications of loot boxes in games.
I think it’s good that Apple is trying to protect its customers, or at least make the companies disclose the odds.