Chris Kohler, Wired, got the chance to ask Shigeru Miyamoto about Super Mario Run.
One highlight, talking about simply porting Super Mario to iOS:
“I don’t want to do anything that boring. We’ve been making Mario games for a long time, and Mario’s evolved with every new platform.
“For me, it wouldn’t be interesting work to just take the existing Super Mario Bros. game, put it on an iPhone, (and) emulate a plus control pad. That’s not very fun creatively. We’re more interested in looking at how we can be creative with Mario, and design for iPhone in a way that takes advantage of the uniquenesses of that device and the uniquenesses of that input and the features that that device has. For us, that is much more rewarding creative work.”
Super Mario Run is a fantastic game. In my opinion, it is well worth the $10. I hope it reverses the “race to the bottom” iOS game pricing trend, helps make it easier for developers to make a living creating great apps.