Apple Watch gaming: State of the union

Andrew Hayward, writing for Macworld:

One year ago, just before the release of the Apple Watch, we spoke to several game developers about the coming future of wrist-based wearable gaming. All of them were excited, but some were uncertain of what was ahead—in part because some were developing for a smartwatch they’d never worn, and a device that wasn’t quite like any other before it.

Now, as the Apple Watch nears a full year on the market, we’re taking another look at gaming on the device, this time with a lot more experience. We’ve played hours of wearable games, tapping and swiping through tiny narratives or battling fantasy monsters, and we’ve watched as the initial enthusiasm and intrigue around wearable gaming quieted considerably.

Talking with developers again today—some of whom we spoke with last year, along with others—there’s still excitement about the Apple Watch gaming market today and ahead. But there’s still uncertainty, this time over whether players are going to embrace wearable gaming like they did smartphone games, if developers will push hard enough with new ideas, and if/when Apple will shine more of a spotlight on their creations.

With the potential release of a second generation of Apple Watch and the requirement that Apple Watch apps be able to run independent of their paired iPhone overlords, this is an interesting time for Apple Watch game developers. New opportunities are definitely on the horizon.