It’s time for gamers to pay attention to Apple’s hardware again

Matthew Bolton, writing for TechRadar, pulled together a fascinating look at both the current state of the Mac as a gaming machine, and the history of the Mac’s evolution in that space.

Just one tiny slice from the article:

It’s hard for a lot of gamers to remember now, but there was a time when the Mac was fertile ground for great games.

Maxis brought the dozens of Sim-something games it did every month to Mac; Bungie grew big as a Mac-exclusive developer, getting to the point where it announced Halo for Mac and Windows (before being promptly snapped up by Microsoft); and Myst, one of the biggest games of all time, was built in the Mac’s ‘make your own app!’ programming tool HyperCard before being ported to every electronic platform with a screen.

If you are at all interested in Mac gaming, this is worth the read.