Why Apple may win the gaming market

Apple is on the precipice of making real inroads into the gaming market. Certainly, there’s no question that there is a thriving iOS gaming market, but the vast majority of those are casual games at low price points. There are a number of compelling factors that might signal a real change in the balance of power between iOS and the consoles. Between SpriteKit and native iOS support for real gaming controllers, the only real barrier I see is a lack of storage space. Certainly not an issue on the Mac side, but how can a programmer access 50 Gb of cut scenes from an iPad or iPhone, even one connected to a TV. Wonder if some kind of network storage peripheral could solve this problem.

A bit heavy on conjecture, this is a good read nonetheless.