While the original Real Racing was produced on a more modest scale, indie iOS game developer Firemint went into seven digits to make the iPhone version of its new game, Real Racing 2 HD – one of the first games to feature optimizations for the iPad 2.
“The iPhone version of Real Racing 2 cost $2 million to develop over a period of 18 months, according to a new interview with Australian developer Firemint.”
Real Racing 2 HD debuted on the App Store the same day that the iPad 2 hit stores. Firemint hasn’t revealed how much more went into development of the iPad-specific HD version.
iPhone hit Real Racing 2 cost $2 million to make [IndustryGamers]