The Game Developers Conference is this week in San Francisco and there is a lot going on. Of course, Peter Cohen is reporting from the show, but our friends at TUAW.com have some great coverage too. One article that got my attention today is about a panel lead by Ngmoco discussing how they built Eliminate.
As they explained during the presentation, they had a heck of a goal with this project: they wanted to put together “the definitive FPS for iPhone,” complete with all of the functions of a standard console deathmatch-style FPS, in just five months with just three engineers. And they started with the toughest nut of all: the networking code.
GDC 2010: Ngmoco explains how Eliminate was built [TUAW.com]